久久亚洲国产成人影院-久久亚洲国产的中文-久久亚洲国产高清-久久亚洲国产精品-亚洲图片偷拍自拍-亚洲图色视频

Global EditionASIA 中文雙語Fran?ais
Sports
Home / Sports / China

Electronic revolution in motion

By Shi Futian and Sun Xiaochen | China Daily | Updated: 2017-12-03 07:48
Share
Share - WeChat

 

Around 40,000 gaming fans attended the 2017 League of Legends World Championship final between two South Korean teams at Beijing's Bird's Nest stadium on Nov 4. [Photo provided to China Daily]

 

 

 

Lucrative competitive gaming sector taking China by storm

China is ushering in a golden era of e-sports, with industry revenue, prize money and viewership all skyrocketing to reshape the traditional sports entertainment landscape.

For those unfamiliar with the phenomenon, the ongoing playoff for the King Pro League's fall season provides a perfect snapshot of just how and why the gaming craze is sweeping the country.

The league, based on Tencent's role-play fantasy mobile game King of Glory, kicked off its eight-club playoff in late November, with arenas sold out for every matchup.

Hours before the Nov 26 clash between the defending champion QGhappy team and Shanghai-based club JC, a huge crowd queued outside the venue waiting for admittance.

Inside, fans were rewarded with an electric atmosphere and a slickly produced show, with jumbotrons, subwoofers and a high-tech lighting system creating an overall effect akin to a live NBA game.

Thanks to the popularity of King of Glory, which has attracted over 200 million registered users since its launch in 2015, the KPL has eclipsed some of its traditional sporting rivals in terms of viewership.

Its 2017 spring season was viewed over 2.68 billion times on streaming platforms, more than nine times the total viewership for the 2016 season of soccer's Chinese Super League.

Last month, Beijing's iconic Bird's Nest stadium witnessed hysteria levels not seen since the 2008 Olympics as 40,000 fans attended the final of the 2017 League of Legends World Championship, based on US developer Riot's hit multiplayer online battle arena game.

"The LPL's (League of Legends' professional competition) ascent to massive popularity, as evidenced by its online viewership of 2.7 billion for just the first half of this year, has heralded a new era for the sports entertainment business in China," said Mars Hou, a senior manager of Tencent Interactive Entertainment.

Years ago it would have been absurd to think that a videogame event could generate such interest levels and stir national pride, given the government's once-critical stance on gaming's influence on youth.

 

Students brave the cold and rain in Hangzhou during an online gaming competition in November last year. LIAN QUOQING/FOR CHINA DAILY

 

"It's unimaginable that competitive video games could be developed into a serious business now with so many followers, with so much money at stake and with the government's approval," said Meng Yang, a retired League of Legends gamer who now works with Tencent's online development department.

According to the 2016 China Game Industry Report released by industry analyst Penguin Intelligence in June, the market value of China's e-sports sector reached 20 billion yuan (about $3 billion) generated by gamers' spending, copyright distribution, merchandizing and e-commerce.

Another industry consulting agency, iResearch, estimated that the figure will rise to nearly $7 billion by the end of this year, with the number of registered online gamers jumping to 220 million from 170 million last year.

To illustrate just how high the stakes are for competitors, the total prize purse for all e-sports tournaments in China last year was $51 million, according to market researcher Niko Partner. That's around 22 times the amount tennis star Li Na earned for winning the 2014 Australian Open.

Seal of approval

As China aims to develop an ambitious sports industry valued at 5 trillion yuan by 2025, the government and traditional sports bodies have embraced e-sports as a legitimate contributor to the sector.

During an October 2016 executive meeting of the State Council, China's cabinet, Premier Li Keqiang urged all relevant departments to work on preferential policies and to upgrade facilities to boost e-sports growth and consumption.

It was another significant pro-gaming step from the government after the General Administration of Sport of China recognized e-sports as the country's 99th athletic event in 2003 amid debates over whether it should be considered sport at all.

There is no debating the fact, though, that the traditional sporting world is taking notice of e-sports' rampant growth.

"E-sports has specific rules and time limits designed specifically for person-to-person intellectual competition, whereas playing online games is just a pastime for personal recreation," said Ding Dong, director of the information center at the GASC, the sport's governing body in China. "There is a clear distinction between the two."

The endorsements of top athletes are also adding to e-sports' kudos.

One of the keenest and most knowledgeable celebrities watching the action at the League of Legends World Championship was former short-track speed skater Wang Meng.

"The development of e-sports will go beyond a lot of people's imagination," said Wang, who won four gold medals at the 2006 and 2010 Winter Olympics, at the Bird's Nest.

"If you came here to experience the grand final, you will be overwhelmed by the passion of fans that is comparable to any other major sport."

In the past few years, government-funded e-sports towns have mushroomed across the country in lower-tier cities such as Kunshan, Jiangsu province, and Chengdu in Sichuan province, with the lucrative industry providing a big boost to local economies.

The government's push makes demographic sense, too. Tencent's Penguin report showed that 41 percent of e-sports fans live in second-tier cities, followed by 17 percent in third-tier centers.

1 2 Next   >>|

Most Popular

Highlights

What's Hot
Top
BACK TO THE TOP
English
Copyright 1995 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
主站蜘蛛池模板: 不卡一区二区在线观看 | 国产精品99精品久久免费 | 久久极品视频 | 久久香蕉精品成人 | 国产精品视频九九九 | 三级网站视频在线观看 | 中文字幕一区二区三区久久网站 | 乱码一区 | 特级淫片国产免费高清视频 | 三级国产在线观看 | 九九精彩视频在线观看视频 | 欧美日韩日本国产 | 日韩在线视频不卡一区二区三区 | 国产精品亚洲精品久久成人 | 精品在线观看国产 | 亚洲第一区香蕉_国产a | 欧美特黄一级高清免费的香蕉 | 免费在线成人网 | 美女动作一级毛片 | 一级做a毛片免费视频 | 国产乱码精品一区二区三区四川人 | 国产a一级毛片午夜剧院 | 国产日韩精品一区二区在线观看 | 台湾一级特黄精品大片 | 欧美日韩国产一区二区三区在线观看 | 免费播放国产性色生活片 | 成年人看的毛片 | 一级毛片视频播放 | 欧美三级毛片 | 美女很黄很黄是免费的·无遮挡网站 | www射射一区 | 日产一区两区三区 | 精品久久久中文字幕二区 | 国产高清自拍视频 | 日韩欧美三级在线观看 | 美女黄色在线 | 久久福利青草精品资源站免费 | 在线一区免费视频播放 | 亚洲最大情网站在线观看 | 中文字幕乱码视频32 | 99在线视频观看 |