www射-国产免费一级-欧美福利-亚洲成人福利-成人一区在线观看-亚州成人

US EUROPE AFRICA ASIA 中文
Business / Latest News

Local gaming companies not just playing around the world

By Shi Jing (China Daily) Updated: 2014-08-05 07:19

Local gaming companies not just playing around the world

Chinese models pose at the stand of Perfect World during the 9th China Digital Entertainment Expo & Conference, also known as ChinaJoy 2011, in Shanghai, China, 28 July 2011. [Photo/IC]

When Perfect World saw an opportunity for an overseas expansion, it went for it, reports Shi Jing in Shanghai

Local gaming companies not just playing around the worldDespite some shark-infested waters, Chinese gaming companies that boldly venture into overseas markets are finding that the pros definitely outweigh the cons.

Take Beijing Perfect World Network Technology Co Ltd for example. When the company first started selling Perfect World II, the international version of its Perfect World multiplayer online game, in 2006, the door to a bigger market was opened.

Over the past eight years, Perfect World has sold its games all over the world. It went public on the Nasdaq in 2007 and acquired a number of overseas companies, such as California-based Cryptic Studios Inc, in 2011.

Like many other companies, Perfect World started off close to home. But over time, the company began to prosper in Europe and the United States, which Xiao Hong, its chief executive officer, defines as true success.

"Going overseas should not be a decision made in haste," Xiao said. "It is a must to hire local talent in an overseas market and grant them enough power and trust to succeed. The company should also build an international network, which requires vision and courage."

Chen Qi, chief operating officer of Beijing's mobile social gaming company FunPlus Game, agreed on the importance of hiring local talent. Half of FunPlus' employees are from overseas, some of whom work in San Francisco and some are from Western Europe.

Apart from selling its products overseas, Perfect World has completed several acquisitions over the past few years. As Xiao explained, the criteria for choosing the right target are simple and

Local gaming companies not just playing around the world

JD.com to sell Microsoft's Xbox One in China

Local gaming companies not just playing around the world
Top 10 best-selling video game consoles
clear.

"First of all, the people we are going to work with should be able to accept our culture and share similar values. Second, the product that the target company makes should be able to fit into our business portfolio. Offering a reasonable price is usually the last thing to take into account," he said.

Perfect World did experience some bumps in the road. Japan was a market that was very difficult to penetrate. As Xiao discovered, the Japanese culture is more conservative than China's. As a result, Japanese users were less likely to accept and play games from other countries.

"We are still making attempts in Japan. But we will not give up, for the market is quite huge, and Japanese users are willing to pay for the games they are interested in," he said.

As a result, Perfect World has become more careful with the kinds of games it sells abroad. For example, in Japan, games based on martial arts sell better.

"The game should have something in common with the overseas culture. But when we really reach the market, we make sure the games are localized, not only with the language, but also the technology and the way they are played," said Xiao.

Brian Oh, general manager for the Korea region of London-based cross-platform social games provider King.com Ltd, agreed that Asian companies are confronted with challenges when they go West.

First off, the graphics look different in the eyes of an American player than those of a Chinese player. Therefore, localization is a must. But he also said that Asian developers should not become disheartened. The first target should be finding success in their local markets. Only then should they branch out to overseas markets.

But with a growing number of Chinese gaming companies going overseas, they have become an important driving force for the country's economy. Sales revenue of online games developed in China and sold abroad reached $800 million, up 66.7 percent year-on-year, according to the China Gaming Industry Report released last week during the opening ceremony of the 2014 China Digital Entertainment Expo & Conference in Shanghai.

But more important than the profits being gained is the value that comes with China's culture being exported around the world, Oh said. "Only when the overseas market accepts the culture will consumers be willing to keep paying for the products."

Hot Topics

Editor's Picks
...
...
主站蜘蛛池模板: 欧美一级日韩一级亚洲一级 | 久久国产视频一区 | 国产三级做爰在线观看 | 亚洲国产精品综合久久网络 | 91手机看片国产福利精品 | 美女黄页网站 | 国产亚洲一区二区三区在线 | 日韩性视频网站 | 国产精品成人在线 | 交性视频免费看 | 欧美精品久久久久久久免费观看 | 国产成人禁片免费观看 | 欧美一级毛片日韩一级 | 久久毛片免费看一区二区三区 | 欧洲性大片xxxxx久久久 | 久久美女精品国产精品亚洲 | 久久精品亚洲 | 中文字幕亚洲综合久久 | 欧美成人精品一区二区三区 | 99在线观看视频免费精品9 | 一级毛片一级毛片一级毛片 | 国内国语一级毛片在线视频 | 色老久久精品偷偷鲁一区 | 成人爽a毛片在线视频网站 成人爽爽大片在线观看 | 自拍视频在线 | 日韩毛毛片 | 在线午夜影院 | 国产精品三级a三级三级午夜 | 久久精品国产99久久香蕉 | 在线观看免费a∨网站 | 国产日韩欧美一区二区三区综合 | 欧美中日韩在线 | 亚洲 欧美 成人日韩 | 国产成人18 | 欧美性色xo影院在线观看 | 久久精品国产亚洲网站 | 国产成人久久久精品一区二区三区 | 日本加勒比在线 | 亚洲第一毛片 | 国产精品久久国产精品99 | 欧美二区在线观看 |